![]() ![]() Make sure you have lots of different shops around each workplace, as unlocking jobs is a key part of the game. One final thought on spreading your shops out: your workplaces will research different jobs depending on the stores surrounding them. You can also use Dev Projects to temporarily make a resident walk farther, for a relatively cheap price. Note that you can unlock the bicycle and moped shops pretty early on, so don't worry too much about sticking to the abovementioned walking limit once you've managed to grab those. ![]() Connecting rectangles that leave a gap of 3x5 spaces are good, for they allow you to place buildings around the edges, and then trees in the three gaps in the middle. Residents won't walk too far from their homes at first - it would appear around six road spaces is their limit - so make sure that there is at least a couple of shops, a workplace, and a park within their range.Īnd while we're on the topic - place sensible roads. If you're finding that your denizens are constantly poor, make sure you have enough workplaces (we'd say one for every five residents is a good spread), and that you have promoted them sufficient times to keep their salaries rising.Īnother key factor in your Venture Towns success is the way in which you evenly spread your shops, houses, and workplaces. You can perform the same action on residents' houses to see if your citizens have enough savings. The relevant information is shown at the bottom of the screen. You can check whether a shop is turning a profit by touching it, holding down your finger, and then swiping away. The best balance appears to be having one shop for every two houses you have. Hence, the most important thing you need to do is watch your bank balance, and your cash flow.ĭon't just build shops and houses willy-nilly, as they may well not be profitable for you and they may actually do damage to your economy. Rather, it's a lot more like SimCity than it might be given credit for, with money always being a constant issue. Venture Towns is not your average Kairosoft game, though. Money, money, moneyĬash isn't usually an issue in most Kairosoft games instead, they're normally all about expanding and experimenting. I know, that sounds painful, right?ĭon't worry: we're got all the tips and tricks that you need to challenge the likes of London and New York for the title of 'World's Greatest Place to Live'.Ĭheck out our walkthrough and never be lost in the suburbs again. It is possible in this game to build a robust, bustling cityscape, but you're going to have to work for it, and understand the underlying economics of the game. City building is not a simple matter, after all. But don’t worry about which town to choose as none are inherently advantageous, and travel between the biomes is unrestricted.Venture Towns is one of the more difficult Kairosoft management games. Once the tutorial is completed, you’ll choose a Starter Town to begin your journey.Įach Starter Town is located in one of Albion’s five biomes – Mountain, Forest, Steppe, Swamp, and Highland – each of which has a particular blend of core resources available. ![]() This not only introduces you to some of the game’s core mechanics like crafting and combat, but you’ll come out of it with some gear, some Silver, and a mule, which really helps you breeze through the early stages. Once you’ve created your character, it’s a good idea to play the tutorial. Timings of game and sever events (territory battles, Crystal League, Faction Warefare, maintenance, etc) that are optimised for the region.A game world that is fully separate and independent from the existing Albion West server.A new and untouched version of the game, where all players start as equals and can clain their own piece of Albion.Greatly improved connection speeds and ping for the whole Asia-Pacific region.Before delving into the nitty gritty, here are the features that the Asia Pacific server will offer: ![]()
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